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235 | --------------------------------------------------------------------------------------------------------------------
-- This source code is subject to the Zlib license, see the LICENCE file in the root of this directory.
--------------------------------------------------------------------------------------------------------------------
with Ada.Real_Time; use Ada.Real_Time;
with SDL;
with SDL.Error;
with SDL.Events.Events;
with SDL.Events.Keyboards;
with SDL.Events.Joysticks;
with SDL.Events.Windows;
with SDL.Inputs.Joysticks.Makers;
with SDL.Inputs.Joysticks.Game_Controllers;
with SDL.Events.Mice;
with SDL.Log;
with SDL.Video.Displays;
with SDL.Video.Windows;
with SDL.Video.Windows.Makers;
with SDL.Video.Windows.Manager;
with SDL.Versions;
with System;
procedure Test is
W : SDL.Video.Windows.Window;
Total_Drivers : constant Positive := SDL.Video.Total_Drivers;
Linked_Version : SDL.Versions.Version;
begin
SDL.Log.Set (Category => SDL.Log.Application, Priority => SDL.Log.Debug);
SDL.Versions.Linked_With (Info => Linked_Version);
SDL.Log.Put_Debug ("System.Word_Size: " & Integer'Image (System.Word_Size));
SDL.Log.Put_Debug ("Revision : " & SDL.Versions.Revision);
SDL.Log.Put_Debug ("Linked with : " & SDL.Versions.Version_Level'Image (Linked_Version.Major) &
"." & SDL.Versions.Version_Level'Image (Linked_Version.Minor) &
"." & SDL.Versions.Version_Level'Image (Linked_Version.Patch));
SDL.Log.Put_Debug ("Compiled with : " & SDL.Versions.Version_Level'Image (SDL.Versions.Compiled_Major) &
"." & SDL.Versions.Version_Level'Image (SDL.Versions.Compiled_Minor) &
"." & SDL.Versions.Version_Level'Image (SDL.Versions.Compiled_Patch));
SDL.Log.Put_Debug ("Bit Order : " & System.Bit_Order'Image (SDL.Video.Windows.Window'Bit_Order));
SDL.Log.Put_Debug ("Total drivers : " & Positive'Image (Total_Drivers));
for Index in Positive'First .. Total_Drivers loop
SDL.Log.Put_Debug ("Driver (" & Positive'Image (Index) & ") : " & SDL.Video.Driver_Name (Natural (Index)));
end loop;
if SDL.Initialise = True then
SDL.Log.Put_Debug ("Current driver : " & SDL.Video.Current_Driver_Name);
SDL.Log.Put_Debug ("Total displays : " & SDL.Video.Displays.Display_Indices'Image (SDL.Video.Displays.Total));
SDL.Error.Clear;
SDL.Log.Put_Debug ("Error : " & SDL.Error.Get);
SDL.Video.Windows.Makers.Create (Win => W,
Title => "Test SDLAda 2.0 - हिन्दी समाचार",
Position => SDL.Natural_Coordinates'(X => 100, Y => 100),
Size => SDL.Positive_Sizes'(800, 640));
SDL.Log.Put_Debug ("Window Grabbed : " & Boolean'Image (W.Is_Grabbed));
-- W.Set_Grabbed;
SDL.Log.Put_Debug ("Window Grabbed : " & Boolean'Image (W.Is_Grabbed));
SDL.Log.Put_Debug ("Window ID : " & SDL.Video.Windows.ID'Image (W.Get_ID));
SDL.Log.Put_Debug ("Window Title : " & W.Get_Title);
SDL.Log.Put_Debug ("Window on display : " & SDL.Video.Displays.Display_Indices'Image (W.Display_Index));
-- W.Set_Mode (SDL.Video.Windows.Full_Screen);
declare
ID : constant SDL.Video.Windows.ID := SDL.Video.Windows.Get_ID (W);
W2 : constant SDL.Video.Windows.Window := SDL.Video.Windows.From_ID (ID);
begin
SDL.Video.Windows.Set_Title (W2, "Grabbed second window!");
end;
-- Joysticks.
declare
Total_Sticks : constant SDL.Inputs.Joysticks.All_Devices := SDL.Inputs.Joysticks.Total;
Stick : SDL.Inputs.Joysticks.Joystick;
GUID_1 : SDL.Inputs.Joysticks.GUIDs;
GUID_2 : SDL.Inputs.Joysticks.GUIDs;
use type SDL.Inputs.Joysticks.Devices;
use type SDL.Inputs.Joysticks.Joystick;
use type SDL.Inputs.Joysticks.GUIDs;
begin
if Total_Sticks = 0 then
SDL.Log.Put_Debug ("Joysticks : None");
else
SDL.Log.Put_Debug ("Joystick polling: " & Boolean'Image (SDL.Events.Joysticks.Is_Polling_Enabled));
SDL.Log.Put_Debug ("Total Joysticks : " & SDL.Inputs.Joysticks.Devices'Image (Total_Sticks));
for Joystick in SDL.Inputs.Joysticks.Devices'First .. Total_Sticks loop
GUID_1 := SDL.Inputs.Joysticks.GUID (Joystick);
GUID_2 := SDL.Inputs.Joysticks.Value (SDL.Inputs.Joysticks.Image (GUID_1));
if GUID_1 = GUID_2 then
SDL.Log.Put_Debug ("GUID Image<->Value works");
end if;
SDL.Log.Put_Debug ("Joystick : (" & SDL.Inputs.Joysticks.Devices'Image (Joystick) & ") - " &
SDL.Inputs.Joysticks.Name (Joystick) & " - " &
Integer'Image (SDL.Inputs.Joysticks.GUIDs'Size) & " - GUID: " & ' ' &
SDL.Inputs.Joysticks.Image (GUID_1));
SDL.Inputs.Joysticks.Makers.Create (Device => Joystick, Actual_Stick => Stick);
if Stick /= SDL.Inputs.Joysticks.Null_Joystick then
SDL.Log.Put_Debug (" Name : " & Stick.Name);
SDL.Log.Put_Debug (" Axes : " & SDL.Events.Joysticks.Axes'Image (Stick.Axes));
SDL.Log.Put_Debug (" Balls : " & SDL.Events.Joysticks.Balls'Image (Stick.Balls));
SDL.Log.Put_Debug (" Buttons : " & SDL.Events.Joysticks.Buttons'Image (Stick.Buttons));
SDL.Log.Put_Debug (" Hats : " & SDL.Events.Joysticks.Hats'Image (Stick.Hats));
SDL.Log.Put_Debug (" Haptic : " & Boolean'Image (Stick.Is_Haptic));
SDL.Log.Put_Debug (" Attached : " & Boolean'Image (Stick.Is_Attached));
SDL.Log.Put_Debug (" GUID : " & SDL.Inputs.Joysticks.Image (Stick.GUID));
SDL.Log.Put_Debug (" Instance : " & SDL.Inputs.Joysticks.Instances'Image (Stick.Instance));
Stick.Close;
end if;
if SDL.Inputs.Joysticks.Game_Controllers.Is_Game_Controller (Joystick) = True then
SDL.Log.Put_Debug (" Is game controller : Yes");
else
SDL.Log.Put_Debug (" Is game controller : No");
end if;
end loop;
end if;
end;
-- Window manager.
declare
Info : SDL.Video.Windows.Manager.WM_Info;
begin
Info.Version := SDL.Versions.Compiled;
if SDL.Video.Windows.Manager.Get_WM_Info (W, Info) = True then
SDL.Log.Put_Debug ("Window manager in use: " & SDL.Video.Windows.Manager.WM_Types'Image (Info.Sub_System));
else
SDL.Log.Put_Debug ("Cannot get window manager info.");
SDL.Log.Put_Debug ("Error : " & SDL.Error.Get);
end if;
end;
-- Main loop.
declare
Event : SDL.Events.Events.Events;
Finished : Boolean := False;
Loop_Start_Time_Goal : Ada.Real_Time.Time;
Frame_Duration : constant Ada.Real_Time.Time_Span :=
Ada.Real_Time.Microseconds (6_944);
-- 144 Hz refresh rate
use type SDL.Events.Keyboards.Key_Codes;
use type SDL.Events.Windows.Window_Event_ID;
begin
-- Set next frame delay target using monotonic clock time
Loop_Start_Time_Goal := Ada.Real_Time.Clock;
loop
-- Limit event loop to 144 Hz using realtime "delay until"
Loop_Start_Time_Goal := Loop_Start_Time_Goal + Frame_Duration;
delay until Loop_Start_Time_Goal;
while SDL.Events.Events.Poll (Event) loop
case Event.Common.Event_Type is
when SDL.Events.Quit =>
Finished := True;
when SDL.Events.Keyboards.Key_Up =>
SDL.Log.Put_Debug ("Key up event : " &
SDL.Events.Keyboards.Key_Codes'Image (Event.Keyboard.Key_Sym.Key_Code) &
" Scan code: " &
SDL.Events.Keyboards.Scan_Codes'Image (Event.Keyboard.Key_Sym.Scan_Code));
if Event.Keyboard.Key_Sym.Key_Code = SDL.Events.Keyboards.Code_Escape then
Finished := True;
end if;
when SDL.Events.Joysticks.Axis_Motion =>
SDL.Log.Put_Debug
("Joystick axis event (ID = " & SDL.Events.Joysticks.IDs'Image (Event.Joystick_Axis.Which) &
"): Axis: " & SDL.Events.Joysticks.Axes'Image (Event.Joystick_Axis.Axis) &
" Value: " & SDL.Events.Joysticks.Axes_Values'Image (Event.Joystick_Axis.Value));
when SDL.Events.Mice.Motion =>
SDL.Log.Put_Debug
("Mouse motion event (ID = " & SDL.Events.Mice.IDs'Image (Event.Mouse_Motion.Which) &
"): (X => " & SDL.Coordinate'Image (Event.Mouse_Motion.X) &
"): (Y => " & SDL.Coordinate'Image (Event.Mouse_Motion.Y) &
"): (X Rel => " & SDL.Events.Mice.Movement_Values'Image (Event.Mouse_Motion.X_Relative) &
", Y Rel => " & SDL.Events.Mice.Movement_Values'Image (Event.Mouse_Motion.Y_Relative) &
")");
when SDL.Events.Mice.Button_Up | SDL.Events.Mice.Button_Down =>
SDL.Log.Put_Debug
("Mouse button event (ID = " & SDL.Events.Mice.IDs'Image (Event.Mouse_Motion.Which) &
"): Button = " & SDL.Events.Mice.Buttons'Image (Event.Mouse_Button.Button) &
" State: " & SDL.Events.Button_State'Image (Event.Mouse_Button.State) &
" Clicks: " & SDL.Events.Mice.Button_Clicks'Image (Event.Mouse_Button.Clicks) &
" (X => " & SDL.Coordinate'Image (Event.Mouse_Button.X) &
", Y => " & SDL.Coordinate'Image (Event.Mouse_Button.Y) &
")");
when SDL.Events.Mice.Wheel =>
SDL.Log.Put_Debug
("Mouse wheel event (ID = " & SDL.Events.Mice.IDs'Image (Event.Mouse_Wheel.Which) &
"): (X => " & SDL.Events.Mice.Wheel_Values'Image (Event.Mouse_Wheel.X) &
"): (Y => " & SDL.Events.Mice.Wheel_Values'Image (Event.Mouse_Wheel.Y) &
"): (Direction => " & SDL.Events.Mice.Wheel_Directions'Image (Event.Mouse_Wheel.Direction) &
")");
when SDL.Events.Windows.Window =>
if Event.Window.Event_ID = SDL.Events.Windows.Moved then
SDL.Log.Put_Debug ("Window on display : " &
SDL.Video.Displays.Display_Indices'Image (W.Display_Index));
end if;
when others =>
null;
end case;
end loop;
exit when Finished;
end loop;
end;
W.Finalize;
SDL.Finalise;
end if;
end Test;
|