openglada_0.9.0_4deb7eff/src/interface/gl-objects-buffers.ads

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--  part of OpenGLAda, (c) 2017 Felix Krause
--  released under the terms of the MIT license, see the file "COPYING"

with Interfaces.C.Pointers;

with GL.Low_Level;
private with GL.Low_Level.Enums;
with GL.Pixels;

package GL.Objects.Buffers is
   pragma Preelaborate;

   type Buffer_Usage is (Stream_Draw, Stream_Read, Stream_Copy,
                         Static_Draw, Static_Read, Static_Copy,
                         Dynamic_Draw, Dynamic_Read, Dynamic_Copy);

   type Map_Bits is record
      Read              : Boolean := False;
      Write             : Boolean := False;
      Invalidate_Range  : Boolean := False;
      Invalidate_Buffer : Boolean := False;
      Flush_Explicit    : Boolean := False;
      Unsynchronized    : Boolean := False;
      Persistent        : Boolean := False;
      Coherent          : Boolean := False;
      Unused            : Boolean := False;
   end record;
   pragma Convention (C, Map_Bits);

   type Buffer_Target (<>) is tagged limited private;

   type Buffer is new GL_Object with private;
   type Transform_Buffer is new GL_Object with private;

   procedure Bind (Target : Buffer_Target; Object : Buffer'Class);
   procedure Bind_Transform_Feedback (Object : Transform_Buffer'Class);
   procedure Bind_Buffer_Base (Target : Buffer_Target; Index : UInt;
                               Object : Buffer'Class);

   function Current_Object (Target : Buffer_Target) return Buffer'Class;

   generic
      with package Pointers is new Interfaces.C.Pointers (<>);
   procedure Load_To_Buffer (Target : Buffer_Target'Class;
                             Data   : Pointers.Element_Array;
                             Usage  : Buffer_Usage);

   -- Use this instead of Load_To_Buffer when you don't want to copy any data
   procedure Allocate (Target : Buffer_Target; Number_Of_Bytes : Long;
                       Usage  : Buffer_Usage);

   generic
      with package Pointers is new Interfaces.C.Pointers (<>);
   procedure Map (Target : Buffer_Target'Class; Access_Type : Access_Kind;
                  Pointer : out Pointers.Pointer);
   generic
      with package Pointers is new Interfaces.C.Pointers (<>);
   procedure Map_Range (Target      : Buffer_Target'Class;
                        Access_Type : Map_Bits;
                        Offset      : Int;
                        Size        : Types.Size;
                        Pointer     : out Pointers.Pointer);

   procedure Unmap (Target : Buffer_Target);
   procedure Flush_Mapped_Buffer_Range (Target : Buffer_Target'Class;
                                        Offset : Int; Size : Types.Size);

   generic
      with package Pointers is new Interfaces.C.Pointers (<>);
   function Pointer (Target : Buffer_Target'Class) return Pointers.Pointer;

   generic
      with package Pointers is new Interfaces.C.Pointers (<>);
   procedure Set_Sub_Data (Target : Buffer_Target'Class;
                           Offset : Types.Size;
                           Data   : Pointers.Element_Array);

   procedure Get_Sub_Data (Target : Buffer_Target'Class;
                           Offset : Types.Int;
                           Data   : out Types.Single_Array);

   function Access_Type (Target : Buffer_Target) return Access_Kind;
   function Mapped      (Target : Buffer_Target) return Boolean;
   function Size        (Target : Buffer_Target) return Size;
   function Usage       (Target : Buffer_Target) return Buffer_Usage;

   --  Unlike the underlying glDrawElements, this function takes the offset as
   --  number of elements (not bytes). The correct byte value is calculated in
   --  this wrapper based on the given Index_Type.
   procedure Draw_Elements (Mode : Connection_Mode; Count : Types.Size;
                            Index_Type : Unsigned_Numeric_Type;
                            Element_Offset : Natural := 0);

   --  Draw_Elements_Instanced behaves identically to Draw_Elements except
   --  that primcount instances of the set of elements are executed and the
   --  value of the internal counter instanceID advances for each iteration.
   --  instanceID is an internal 32-bit integer counter that may be read by
   --  a vertex shader as gl_InstanceID.
   procedure Draw_Elements_Instanced (Mode           : Connection_Mode;
                                      Count          : UInt;
                                      Index_Type     : Unsigned_Numeric_Type;
                                      Element_Offset : UInt := 0;
                                      Instance_Count : UInt := 0);

   --  Draw_Elements_Base_Vertex allows the indices in the element array
   --  buffer to be interpreted relative to some base index. For example,
   --  multiple versions of a model (say, frames of an animation) can be stored
   --  in a single set of vertex buffers at different offsets within the buffer.
   --  Draw_Elements_Base_Vertex can then be used to draw any frame of that
   --  animation by simply specifying the first index that corresponds to that
   --  frame. The same set of indices can be used to reference every frame.
   procedure Draw_Elements_Base_Vertex (Mode           : Connection_Mode;
                                        Count          : UInt;
                                        Index_Type     : Unsigned_Numeric_Type;
                                        Element_Offset : UInt;
                                        Base_Vertex    : Int);
   procedure Draw_Transform_Feedback (Mode : Connection_Mode;
                                      Object : Transform_Buffer);
   procedure Draw_Transform_Feedback_Stream (Mode : Connection_Mode;
                                             Object : Transform_Buffer;
                                             Stream : UInt);

   procedure Invalidate_Data (Object : in out Buffer);
   procedure Invalidate_Sub_Data (Object : in out Buffer;
                                  Offset, Length : Long_Size);

   type Texture_Buffer_Target is limited new Buffer_Target with private;
   type Transform_Buffer_Target is limited new Buffer_Target with private;
   procedure Allocate (Target : Texture_Buffer_Target;
                       Format : GL.Pixels.Internal_Format;
                       Object : Buffer'Class);

   Array_Buffer              : constant Buffer_Target;
   Element_Array_Buffer      : constant Buffer_Target;
   Pixel_Pack_Buffer         : constant Buffer_Target;
   Pixel_Unpack_Buffer       : constant Buffer_Target;
   Uniform_Buffer            : constant Buffer_Target;
   Texture_Buffer            : constant Texture_Buffer_Target;
   Transform_Feedback_Buffer : constant Transform_Buffer_Target;
   Copy_Read_Buffer          : constant Buffer_Target;
   Copy_Write_Buffer         : constant Buffer_Target;
   Draw_Indirect_Buffer      : constant Buffer_Target;
   Shader_Storage_Buffer     : constant Buffer_Target;
   Atomic_Counter_Buffer     : constant Buffer_Target;

private
   for Buffer_Usage use (Stream_Draw  => 16#88E0#,
                         Stream_Read  => 16#88E1#,
                         Stream_Copy  => 16#88E2#,
                         Static_Draw  => 16#88E4#,
                         Static_Read  => 16#88E5#,
                         Static_Copy  => 16#88E6#,
                         Dynamic_Draw => 16#88E8#,
                         Dynamic_Read => 16#88E9#,
                         Dynamic_Copy => 16#88EA#);
   for Buffer_Usage'Size use Low_Level.Enum'Size;

   for Map_Bits use record
      Read              at 0 range 0 .. 0;
      Write             at 0 range 1 .. 1;
      Invalidate_Range  at 0 range 2 .. 2;
      Invalidate_Buffer at 0 range 3 .. 3;
      Flush_Explicit    at 0 range 4 .. 4;
      Unsynchronized    at 0 range 5 .. 5;
      Persistent        at 0 range 6 .. 6;
      Coherent          at 0 range 7 .. 7;
      Unused            at 0 range 8 .. 31;
   end record;
   for Map_Bits'Size use Low_Level.Bitfield'Size;

   type Buffer_Target (Kind : Low_Level.Enums.Buffer_Kind) is
     tagged limited null record;
   type Texture_Buffer_Target is limited new Buffer_Target with null record;
   type Transform_Buffer_Target is limited new Buffer_Target with null record;

   type Buffer is new GL_Object with null record;
   type Transform_Buffer is new GL_Object with null record;

   overriding
   procedure Internal_Create_Id (Object : Buffer; Id : out UInt);
   overriding
   procedure Internal_Create_Id (Object : Transform_Buffer; Id : out UInt);

   overriding
   procedure Internal_Release_Id (Object : Buffer; Id : UInt);
   overriding
   procedure Internal_Release_Id (Object : Transform_Buffer; Id : UInt);

   Array_Buffer              : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Array_Buffer);
   Element_Array_Buffer      : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Element_Array_Buffer);
   Pixel_Pack_Buffer         : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Pixel_Pack_Buffer);
   Pixel_Unpack_Buffer       : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Pixel_Unpack_Buffer);
   Uniform_Buffer            : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Uniform_Buffer);
   Texture_Buffer            : constant Texture_Buffer_Target
     := Texture_Buffer_Target'(Kind => Low_Level.Enums.Texture_Buffer);
   Transform_Feedback_Buffer : constant Transform_Buffer_Target
     := Transform_Buffer_Target'(Kind => Low_Level.Enums.Transform_Feedback_Buffer);
   Copy_Read_Buffer          : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Copy_Read_Buffer);
   Copy_Write_Buffer         : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Copy_Write_Buffer);
   Draw_Indirect_Buffer      : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Draw_Indirect_Buffer);
   Shader_Storage_Buffer     : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Shader_Storage_Buffer);
   Atomic_Counter_Buffer     : constant Buffer_Target
     := Buffer_Target'(Kind => Low_Level.Enums.Atomic_Counter_Buffer);
end GL.Objects.Buffers;