labs_solar_system_1.0.0_4f650637/src/140_access_types/template/access_types_main.adb

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
-----------------------------------------------------------------------
--                              Ada Labs                             --
--                                                                   --
--                 Copyright (C) 2008-2023, AdaCore                  --
--                                                                   --
-- This program is free software: you can redistribute it and/or     --
-- modify it under the terms of the GNU General Public License as    --
-- published by the Free Software Foundation, either version 3 of    --
-- the License, or (at your option) any later version.               --
--                                                                   --
-- This program is distributed in the hope that it will be useful,   --
-- but WITHOUT ANY WARRANTY; without even the implied warranty of    --
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the     --
-- GNU General Public License for more details.                      --
--                                                                   --
-- You should have received a copy of the GNU General Public License --
-- along with this program.  If not, see                             --
-- <https://www.gnu.org/licenses/>.                                  --
-----------------------------------------------------------------------

with Ada.Real_Time; use Ada.Real_Time;
with Mage;                  use Mage;
with Mage.Draw;             use Mage.Draw;
with Mage.Event;            use Mage.Event;
--$ line answer
with My_Solar_System;       use My_Solar_System;
with Solar_System;          use Solar_System;
with Solar_System.Graphics; use Solar_System.Graphics;

procedure Access_Types_Main is

   --$ begin question
   --  declare variable Bodies which is an array of Body_T
   Bodies : Bodies_Array_T;

   --$ end question
   --  declare a variable Next of type Time to store the Next step time
   Next : Time;

   --  declare a constant Period of 40 milliseconds of type Time_Span defining
   --  the loop period
   Period  : constant Time_Span := Milliseconds (40);

   --  reference to the application window
   Window : Window_ID;

   --  reference to the graphical canvas associated with the application window
   Canvas : Canvas_ID;

begin

   --  Create the main window
   Window := Create_Window (Width  => 240,
                            Height => 320,
                            Name   => "Solar System");
   --  retrieve the graphical canvas associated with the main window
   Canvas := Get_Canvas (Window);

   --  initialize Bodies using Init_Body procedure
   Init_Body
   --$ begin question
             (B            => Sun,
              Bodies       => Bodies,
   --$ end question
   --$ begin answer
             (B            => Get_Body (Sun, Bodies'Access),
   --$ end answer
              Radius       => 20.0,
              Color        => Yellow,
              Distance     => 0.0,
              Angle        => 0.0,
              Speed        => 0.0,
   --$ line question
              Turns_Around => Sun);
   --$ line answer
              Turns_Around => Get_Body (Sun, Bodies'Access));

   Init_Body
   --$ begin question
             (B            => Earth,
              Bodies       => Bodies,
   --$ end question
   --$ begin answer
             (B            => Get_Body (Earth, Bodies'Access),
   --$ end answer
              Radius       => 5.0,
              Color        => Blue,
              Distance     => 50.0,
              Angle        => 0.0,
              Speed        => 0.02,
   --$ line question
              Turns_Around => Sun);
   --$ line answer
              Turns_Around => Get_Body (Sun, Bodies'Access));

   Init_Body
   --$ begin question
             (B            => Moon,
              Bodies       => Bodies,
   --$ end question
   --$ begin answer
             (B            => Get_Body (Moon, Bodies'Access),
   --$ end answer
              Radius       => 2.0,
              Color        => White,
              Distance     => 15.0,
              Angle        => 0.0,
              Speed        => 0.04,
   --$ line question
              Turns_Around => Earth);
   --$ line answer
              Turns_Around => Get_Body (Earth, Bodies'Access));

   Init_Body
   --$ begin question
             (B            => Satellite,
              Bodies       => Bodies,
   --$ end question
   --$ begin answer
             (B            => Get_Body (Satellite, Bodies'Access),
   --$ end answer
              Radius       => 1.0,
              Color        => Red,
              Distance     => 8.0,
              Angle        => 0.0,
              Speed        => 0.1,
   --$ line question
              Turns_Around => Earth);
   --$ line answer
              Turns_Around => Get_Body (Earth, Bodies'Access));

   Init_Body
   --$ begin question
             (B            => Comet,
              Bodies       => Bodies,
   --$ end question
   --$ begin answer
             (B            => Get_Body (Comet, Bodies'Access),
   --$ end answer
              Radius       => 1.0,
              Color        => Yellow,
              Distance     => 80.0,
              Angle        => 0.0,
              Speed        => 0.05,
   --$ line question
              Turns_Around => Sun);
   --$ line answer
              Turns_Around => Get_Body (Sun, Bodies'Access));

   Init_Body
   --$ begin question
             (B            => Black_Hole,
              Bodies       => Bodies,
   --$ end question
   --$ begin answer
             (B            => Get_Body (Black_Hole, Bodies'Access),
   --$ end answer
              Radius       => 0.0,
              Color        => Blue,
              Distance     => 75.0,
              Angle        => 0.0,
              Speed        => -0.02,
   --$ line question
              Turns_Around => Sun,
   --$ line answer
              Turns_Around => Get_Body (Sun, Bodies'Access),
              Visible      => False);

   Init_Body
   --$ begin question
             (B            => Asteroid_1,
              Bodies       => Bodies,
   --$ end question
   --$ begin answer
             (B            => Get_Body (Asteroid_1, Bodies'Access),
   --$ end answer
              Radius       => 1.0,
              Color        => Green,
              Distance     => 5.0,
              Angle        => 0.0,
              Speed        => 0.1,
   --$ line question
              Turns_Around => Black_Hole);
   --$ line answer
              Turns_Around => Get_Body (Black_Hole, Bodies'Access));

   Init_Body
   --$ begin question
             (B            => Asteroid_2,
              Bodies       => Bodies,
   --$ end question
   --$ begin answer
             (B            => Get_Body (Asteroid_2, Bodies'Access),
   --$ end answer
              Radius       => 1.0,
              Color        => Yellow,
              Distance     => 5.0,
              Angle        => 3.14,
              Speed        => 0.1,
   --$ line question
              Turns_Around => Black_Hole);
   --$ line answer
              Turns_Around => Get_Body (Black_Hole, Bodies'Access));

   --  initialize the Next step time at the current time (Clock) + period
   Next := Clock + Period;

   --  create an infinite loop
   --  call Move_All procedure
   --  call Draw_All procedure
   --  call Swap_Buffers to update the screen
   --  wait until Next time
   --  update the Next time
   while not Is_Killed loop

      --$ line question
      Move_All (Bodies);
      --$ line answer
      Move_All (Bodies'Access);
      Draw_All (Bodies, Canvas);
      Handle_Events (Window);

      delay until Next;
      Next := Next + Period;
   end loop;

end Access_Types_Main;