----------------------------------------------------------------------- -- Ada Labs -- -- -- -- Copyright (C) 2008-2023, AdaCore -- -- -- -- This program is free software: you can redistribute it and/or -- -- modify it under the terms of the GNU General Public License as -- -- published by the Free Software Foundation, either version 3 of -- -- the License, or (at your option) any later version. -- -- -- -- This program is distributed in the hope that it will be useful, -- -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- -- GNU General Public License for more details. -- -- -- -- You should have received a copy of the GNU General Public License -- -- along with this program. If not, see -- -- . -- ----------------------------------------------------------------------- with Mage; use Mage; with Mage.Draw; use Mage.Draw; with Mage.Event; use Mage.Event; with Ada.Real_Time; use Ada.Real_Time; procedure Getting_Started_Main is Width : constant := 240.0; Height : constant := 320.0; Ball_Radius : constant := 20.0; X : Float := 0.0; Y : Float := 0.0; Speed_X : Float := 2.0; Speed_Y : Float := 4.0; Next : Time; Period : constant Time_Span := Milliseconds (40); -- reference to the application window Window : Window_ID; -- reference to the graphical canvas associated with the application window Canvas : Canvas_ID; begin Window := Create_Window (Width => Integer (Width), Height => Integer (Height), Name => "Bouncing ball"); Canvas := Get_Canvas (Window); Next := Clock + Period; while not Is_Killed loop if (abs X) + Ball_Radius >= Width / 2.0 then Speed_X := -Speed_X; end if; if (abs Y) + Ball_Radius >= Height / 2.0 then Speed_Y := -Speed_Y; end if; X := X + Speed_X; Y := Y + Speed_Y; Draw_Sphere (Canvas => Canvas, Position => (X, Y, 0.0), Radius => Ball_Radius, Color => Red); Handle_Events (Window); delay until Next; Next := Next + Period; end loop; end Getting_Started_Main;