gnoga_2.1.2_5f127c56/demo/snake/snake-connection.adb

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
with Ada.Numerics.Discrete_Random;
with Ada.Containers.Vectors;

with Gnoga.Types;
with Gnoga.Gui.View;
with Gnoga.Gui.Element.Common;
with Gnoga.Gui.Element.Canvas;
with Gnoga.Gui.Element.Canvas.Context_2D;

package body Snake.Connection is
   use Gnoga;
   use Gnoga.Types;
   use Gnoga.Gui.Element.Common;
   use Gnoga.Gui.View;
   use Gnoga.Gui.Element.Canvas;
   use Gnoga.Gui.Element.Canvas.Context_2D;
   use all type Gnoga.String;

   --------------------
   -- Display_Splash --
   --------------------

   procedure Display_Splash (Main_Window : in out Window_Type'Class) is
      Display : DIV_Type;
   begin
      Display.Create
        (Main_Window,
         "<H1>" & Snake.Title & "</H1>" & "<br />" & "<p>Use your kebyoard to move Sparky to pick up batteries.</p>" &
         "<i>Be careful...</i><br />" & "If sparky hits his tail he electrocutes" & " himself to <b>death!!</b>" &
         "<br /><br />" & "Use the arrow keys or a,w,s,d for direction keys.<br/><br/>");
      Main_Window.Set_View (Display);
      Display.Text_Alignment (Gnoga.Gui.Element.Center);

      for i in 1 .. 15 loop
         Display.Put ("&nbsp;*&nbsp;");
         delay 0.3;
      end loop;

      Display.Visible (False);
   exception
      when others =>
         Gnoga.Log ("Exception in Display_Splash");
   end Display_Splash;

   type Snake_Direction_Type is (Left, Right, Up, Down);

   package Snake_Arrays is new Ada.Containers.Vectors (Natural, Point_Type);

   function New_Food return Point_Type;

   function New_Food return Point_Type is

      subtype X_Range is Integer range 0 .. (Display_Width / Segment_Size) - 1;

      subtype Y_Range is Integer range 0 .. (Display_Height / Segment_Size) - 1;

      package Random_X is new Ada.Numerics.Discrete_Random (X_Range);
      package Random_Y is new Ada.Numerics.Discrete_Random (Y_Range);

      X_Gen : Random_X.Generator;
      Y_Gen : Random_Y.Generator;

      Food_Cell : Point_Type;
   begin
      Random_X.Reset (X_Gen);
      Random_Y.Reset (Y_Gen);

      Food_Cell := (Random_X.Random (X_Gen), Random_Y.Random (Y_Gen));

      return Food_Cell;
   exception
      when others =>
         Gnoga.Log ("Exception in New_Food");
         return Food_Cell;
   end New_Food;

   type App_Data is new Connection_Data_Type with record
      Main_Window : Pointer_To_Window_Class;
      Background  : View_Type;
      Display     : Canvas_Type;

      Score           : Integer              := 0;
      Snake           : Snake_Arrays.Vector;
      Snake_Direction : Snake_Direction_Type := Right;
      Food            : Point_Type           := New_Food;
   end record;
   type App_Access is access all App_Data;

   procedure Paint
     (Context   : in out Context_2D_Type;
      App       : in     App_Access;
      Game_Over :    out Boolean);

   ----------------
   -- Start_Game --
   ----------------

   procedure Start_Game (Main_Window : in out Window_Type'Class) is
      App : constant App_Access := App_Access (Main_Window.Connection_Data);

      Context   : Context_2D_Type;
      Game_Over : Boolean;
   begin
      App.Main_Window.On_Key_Down_Handler (On_Key_Down'Access);

      App.Background.Create (Main_Window);
      App.Background.Background_Color ("orange");

      App.Display.Create (App.Background, Display_Width, Display_Height);
      App.Display.Display ("block");
      App.Display.Margin ("auto", "auto", "auto", "auto");
      App.Display.Border (Width => "thin");
      App.Display.Border_Radius ("10px");
      App.Display.Background_Color ("white");
      App.Display.Shadow (Horizontal_Position => "3px", Vertical_Position => "3px", Blur => "5px");

      --  Initialize Snake
      for i in reverse 0 .. Initial_Length - 1 loop
         App.Snake.Append (Point_Type'(i, 0));
      end loop;
      Context.Get_Drawing_Context_2D (App.Display);

      loop
         if Main_Window.Connection_Data = null then
            exit;
         end if;

         Paint (Context, App, Game_Over);

         if Game_Over then
            exit;
         end if;

         delay 0.1;
      end loop;
   exception
      when others =>
         Gnoga.Log ("Exception in Start_Game");
   end Start_Game;

   procedure On_Key_Down
     (Object : in out Base_Type'Class;
      Key    : in     Keyboard_Event_Record)
   is
      App : constant App_Access := App_Access (Object.Connection_Data);
   begin
      if Key.Key_Code = 38 or Key.Key_Code = Character'Pos ('W') then
         App.Snake_Direction := Up;
      elsif Key.Key_Code = 37 or Key.Key_Code = Character'Pos ('A') then
         App.Snake_Direction := Left;
      elsif Key.Key_Code = 39 or Key.Key_Code = Character'Pos ('D') then
         App.Snake_Direction := Right;
      elsif Key.Key_Code = 40 or Key.Key_Code = Character'Pos ('S') then
         App.Snake_Direction := Down;
      end if;
   exception
      when others =>
         Gnoga.Log ("Exception in On_Key_Down");
   end On_Key_Down;

   procedure Paint
     (Context   : in out Context_2D_Type;
      App       : in     App_Access;
      Game_Over :    out Boolean)
   is

      procedure Draw_Segment (Cell : Point_Type);

      procedure Draw_Segment (Cell : Point_Type) is
         Cell_Rectangle : constant Rectangle_Type :=
           (Cell.X * Segment_Size, Cell.Y * Segment_Size, Segment_Size, Segment_Size);
      begin
         Context.Fill_Rectangle (Cell_Rectangle);
      end Draw_Segment;

      function Self_Collision
        (Cell : Point_Type)
         return Boolean;

      function Self_Collision
        (Cell : Point_Type)
         return Boolean
      is
      begin
         for i in App.Snake.First_Index .. App.Snake.Last_Index loop
            declare
               Current : constant Point_Type := App.Snake.Element (i);
            begin
               if Current.X = Cell.X and Current.Y = Cell.Y then
                  return True;
               end if;
            end;
         end loop;

         return False;
      end Self_Collision;

      function Food_Collision
        (Cell : Point_Type)
         return Boolean;

      function Food_Collision
        (Cell : Point_Type)
         return Boolean
      is
      begin
         if Cell.X = App.Food.X and Cell.Y = App.Food.Y then
            return True;
         else
            return False;
         end if;
      end Food_Collision;
   begin
      Game_Over := False;

      --  Snake Move Code
      declare
         Head_Cell : Point_Type := App.Snake.Element (0);
      begin
         case App.Snake_Direction is
            when Right =>
               Head_Cell.X := Head_Cell.X + 1;
            when Left =>
               Head_Cell.X := Head_Cell.X - 1;
            when Up =>
               Head_Cell.Y := Head_Cell.Y - 1;
            when Down =>
               Head_Cell.Y := Head_Cell.Y + 1;
         end case;

         if Head_Cell.X < 0 or Head_Cell.X * Segment_Size >= Display_Width or Head_Cell.Y < 0 or
           Head_Cell.Y * Segment_Size >= Display_Height or Self_Collision (Head_Cell)
         then
            Context.Fill_Color ("red");
            Context.Font (Height => "20px");
            Context.Fill_Text ("GAME OVER", 30, 30);
            Game_Over := True;
         else
            App.Snake.Prepend (Head_Cell);

            --  Snake Draw
            for i in App.Snake.First_Index .. App.Snake.Last_Index loop
               Context.Fill_Color ("purple");
               Draw_Segment (App.Snake.Element (i));
            end loop;

            if Food_Collision (Head_Cell) then
               --  clear old score
               Context.Fill_Color ("white");
               Context.Font (Height => "12px");
               Context.Fill_Text ("Score :" & Image (App.Score), 5, Display_Height - 15);

               App.Score := App.Score + 10;

               App.Food := New_Food;
            else
               Context.Fill_Color ("white");
               Draw_Segment (App.Snake.Element (App.Snake.Last_Index));

               App.Snake.Delete_Last;
            end if;

            Context.Fill_Color ("brown");
            Draw_Segment (App.Food);
         end if;
      end;

      Context.Fill_Color ("green");
      Context.Font (Height => "12px");
      Context.Fill_Text ("Score :" & Image (App.Score, Prefix => ' '), 5, Display_Height - 15);
   exception
      when others =>
         Gnoga.Log ("Exception in Paint");
   end Paint;

   ------------------------
   -- On_Connect_Default --
   ------------------------

   procedure On_Connect_Default
     (Main_Window : in out Window_Type'Class;
      Connection  :        access Connection_Holder_Type)
   is
      pragma Unreferenced (Connection);
      App : constant App_Access := new App_Data;
   begin
      Main_Window.Connection_Data (App);

      App.Main_Window := Main_Window'Unchecked_Access;

      Display_Splash (Main_Window);

      if Main_Window.Connection_Data /= null then
         --  If Connection_Data is null then the browser was closed before
         --  start of game.
         Start_Game (Main_Window);
      end if;
   exception
      when others =>
         Gnoga.Log ("Exception in snake");
   end On_Connect_Default;

begin
   On_Connect_Handler (Event => Snake.Connection.On_Connect_Default'Unrestricted_Access, Path => "default");
end Snake.Connection;