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115 | --//////////////////////////////////////////////////////////
-- //
-- // SFML - Simple and Fast Multimedia Library
-- // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
-- //
-- // This software is provided 'as-is', without any express or implied warranty.
-- // In no event will the authors be held liable for any damages arising from the use of this software.
-- //
-- // Permission is granted to anyone to use this software for any purpose,
-- // including commercial applications, and to alter it and redistribute it freely,
-- // subject to the following restrictions:
-- //
-- // 1. The origin of this software must not be misrepresented;
-- // you must not claim that you wrote the original software.
-- // If you use this software in a product, an acknowledgment
-- // in the product documentation would be appreciated but is not required.
-- //
-- // 2. Altered source versions must be plainly marked as such,
-- // and must not be misrepresented as being the original software.
-- //
-- // 3. This notice may not be removed or altered from any source distribution.
-- //
--//////////////////////////////////////////////////////////
with Interfaces.C.Strings;
package body Sf.Window.Window is
use Interfaces.C.Strings;
--//////////////////////////////////////////////////////////
--/ @brief Construct a new window
--/
--/ This function creates the window with the size and pixel
--/ depth defined in @a mode. An optional style can be passed to
--/ customize the look and behaviour of the window (borders,
--/ title bar, resizable, closable, ...). If @a style contains
--/ sfFullscreen, then @a mode must be a valid video mode.
--/
--/ The fourth parameter is a pointer to a structure specifying
--/ advanced OpenGL context settings such as antialiasing,
--/ depth-buffer bits, etc.
--/
--/ @param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
--/ @param title Title of the window
--/ @param style Window style
--/ @param settings Additional settings for the underlying OpenGL context
--/
--/ @return A new sfWindow object
--/
--//////////////////////////////////////////////////////////
function create
(mode : Sf.Window.VideoMode.sfVideoMode;
title : String;
style : sfWindowStyle := sfResize or sfClose;
settings : sfContextSettings := sfDefaultContextSettings)
return sfWindow_Ptr
is
function Internal
(Mode : Sf.Window.VideoMode.sfVideoMode;
Title : Interfaces.C.char_array;
Style : sfWindowStyle;
Params : sfContextSettings)
return sfWindow_Ptr;
pragma Import (C, Internal, "sfWindow_create");
R : constant sfWindow_Ptr := Internal (mode, Interfaces.C.To_C (Title), style, settings);
begin
return R;
end Create;
--//////////////////////////////////////////////////////////
--/ @brief Change the title of a window
--/
--/ @param window Window object
--/ @param title New title
--/
--//////////////////////////////////////////////////////////
procedure setTitle (window : sfWindow_Ptr; title : Standard.String) is
procedure Internal (window : sfWindow_Ptr; title : Interfaces.C.Strings.chars_ptr);
pragma Import (C, Internal, "sfWindow_setTitle");
Temp : chars_ptr := New_String (Title);
begin
Internal (window, Temp);
Free (Temp);
end setTitle;
function createUnicode
(mode : Sf.Window.VideoMode.sfVideoMode;
title : Wide_Wide_String;
style : sfWindowStyle := sfResize or sfClose;
settings : sfContextSettings := sfDefaultContextSettings)
return sfWindow_Ptr
is
function Internal
(mode : Sf.Window.VideoMode.sfVideoMode;
title : C.char32_array;
style : sfWindowStyle;
params : sfContextSettings)
return sfWindow_Ptr;
pragma Import (C, Internal, "sfWindow_createUnicode");
R : constant sfWindow_Ptr := Internal (mode, C.To_C (title), style, settings);
begin
return R;
end createUnicode;
procedure setUnicodeTitle (window : sfWindow_Ptr; title : Wide_Wide_String) is
procedure Internal (window : sfWindow_Ptr; title : C.char32_array);
pragma Import (C, Internal, "sfWindow_setUnicodeTitle");
begin
Internal (window, C.To_C (title));
end setUnicodeTitle;
end Sf.Window.Window;
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