------------------------------------------------------------------------------ -- -- -- tiled-code-gen -- -- -- -- Copyright (C) 2018 Fabien Chouteau -- -- -- -- -- -- Redistribution and use in source and binary forms, with or without -- -- modification, are permitted provided that the following conditions are -- -- met: -- -- 1. Redistributions of source code must retain the above copyright -- -- notice, this list of conditions and the following disclaimer. -- -- 2. Redistributions in binary form must reproduce the above copyright -- -- notice, this list of conditions and the following disclaimer in -- -- the documentation and/or other materials provided with the -- -- distribution. -- -- 3. Neither the name of the copyright holder nor the names of its -- -- contributors may be used to endorse or promote products derived -- -- from this software without specific prior written permission. -- -- -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -- -- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -- -- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -- -- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -- -- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -- -- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -- -- -- ------------------------------------------------------------------------------ -- This package handles the collision shapes of tiles -- -- The shapes are loaded from the tileset file in the Collisions objects and -- users can then test if a given point is within one of the shapes. with DOM.Core; private with GNATCOLL.Geometry; private with Ada.Containers.Doubly_Linked_Lists; package TCG.Collision_Objects is type Collisions is limited private; procedure Load (This : in out Collisions; N : DOM.Core.Node); function Has_Collision (This : Collisions) return Boolean; -- Return true if there is at least one collision shape function Collide (This : Collisions; X, Y : Float) return Boolean; -- Return True if this coordinate is in one of the collision shapes private package Geometry is new GNATCOLL.Geometry (Float); use Geometry; type Shape_Kind is (Rectangle_Shape, Ellipse_Shape, Polygon_Shape); type Collision_Shape (Kind : Shape_Kind := Rectangle_Shape) is record case Kind is when Rectangle_Shape | Ellipse_Shape => Rect : Polygon (1 .. 4); when Polygon_Shape => Poly : not null access Polygon; end case; end record; package Shape_List_Pck is new Ada.Containers.Doubly_Linked_Lists (Collision_Shape); type Collisions is limited record List : Shape_List_Pck.List; end record; end TCG.Collision_Objects;