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1060 | ------------------------------------------------------------------------------
-- --
-- Matreshka Project --
-- --
-- Localization, Internationalization, Globalization for Ada --
-- --
-- Runtime Library Component --
-- --
------------------------------------------------------------------------------
-- --
-- Copyright © 2011-2015, Vadim Godunko <vgodunko@gmail.com> --
-- All rights reserved. --
-- --
-- Redistribution and use in source and binary forms, with or without --
-- modification, are permitted provided that the following conditions --
-- are met: --
-- --
-- * Redistributions of source code must retain the above copyright --
-- notice, this list of conditions and the following disclaimer. --
-- --
-- * Redistributions in binary form must reproduce the above copyright --
-- notice, this list of conditions and the following disclaimer in the --
-- documentation and/or other materials provided with the distribution. --
-- --
-- * Neither the name of the Vadim Godunko, IE nor the names of its --
-- contributors may be used to endorse or promote products derived from --
-- this software without specific prior written permission. --
-- --
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS --
-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT --
-- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR --
-- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT --
-- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, --
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED --
-- TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR --
-- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF --
-- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING --
-- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS --
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --
-- --
------------------------------------------------------------------------------
-- $Revision: 5259 $ $Date: 2015-05-06 17:32:50 +0300 (Ср, 06 мая 2015) $
------------------------------------------------------------------------------
with League.Character_Sets.Internals;
with League.Strings.Internals;
with Matreshka.Internals.Regexps.Compiler;
package body Matreshka.Internals.Finite_Automatons is
package Compiler renames Matreshka.Internals.Regexps.Compiler;
type Position is new Natural;
-- Position is index of a literal element of regexp
-- for example: (a|b)*abb
-- 1 2 345
-- Map each literal to corresponding character set
type Character_Set_Map is array (Position range <>) of
League.Character_Sets.Universal_Character_Set;
function To_Character_Set
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Node : Positive) return League.Character_Sets.Universal_Character_Set;
-- Return character set corresponding to given regexp element
-- Raise Constraint_Error if element is not literal.
function Count_Positions
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Root : Positive)
return Position;
-- Return count of literal elements in given regexp subexpression
function Count_Positions_In_List
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Head : Positive)
return Position;
-- Return count of literal elements in given regexp subexpression sequence
function Count_Positions_In_Array
(List : Shared_Pattern_Array)
return Position;
function Nullable
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Root : Positive) return Boolean;
-- Check if given regexp subexpression can match empty string
function Nullable_List
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Head : Positive) return Boolean;
-- Check if given regexp subexpression sequence can match empty string
procedure Check
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Head : Positive);
-----------
-- Check --
-----------
procedure Check
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Head : Positive)
is
procedure Walk (Root : Positive);
procedure Walk_List (Head : Positive);
procedure Walk (Root : Positive) is
Node : Matreshka.Internals.Regexps.Node renames AST.AST (Root);
begin
case Node.Kind is
when Matreshka.Internals.Regexps.N_None =>
raise Constraint_Error with "'None' unsupported";
when Matreshka.Internals.Regexps.N_Subexpression =>
Walk_List (Compiler.Get_Expression (AST, Root));
when Matreshka.Internals.Regexps.N_Match_Any |
Matreshka.Internals.Regexps.N_Match_Code |
Matreshka.Internals.Regexps.N_Match_Property |
Matreshka.Internals.Regexps.N_Character_Class |
Matreshka.Internals.Regexps.N_Member_Code |
Matreshka.Internals.Regexps.N_Member_Property |
Matreshka.Internals.Regexps.N_Member_Range =>
null;
when Matreshka.Internals.Regexps.N_Anchor =>
raise Constraint_Error with "'Anchor' unsupported";
when Matreshka.Internals.Regexps.N_Multiplicity =>
if not Node.Greedy then
raise Constraint_Error with "'Lazy' unsupported";
elsif Node.Lower > 1 then
raise Constraint_Error with
"'Lower not 0 or 1' unsupported";
elsif not (Node.Upper = Natural'Last or
(Node.Upper = 1 and Node.Lower = 0))
then
raise Constraint_Error with
"'Upper not *' unsupported";
end if;
Walk_List (Compiler.Get_Expression (AST, Root));
when Matreshka.Internals.Regexps.N_Alternation =>
Walk_List (Compiler.Get_Preferred (AST, Root));
Walk_List (Compiler.Get_Fallback (AST, Root));
end case;
end Walk;
procedure Walk_List (Head : Positive) is
Pos : Natural := Head;
begin
while Pos > 0 loop
Walk (Pos);
Pos := Compiler.Get_Next_Sibling (AST, Pos);
end loop;
end Walk_List;
begin
Walk_List (Head);
end Check;
-------------
-- Compile --
-------------
procedure Compile
(Self : in out DFA_Constructor;
Start : League.Strings.Universal_String;
List : League.String_Vectors.Universal_String_Vector;
Actions : Rule_Index_Array)
is
Data : Shared_Pattern_Array (1 .. List.Length);
begin
if Data'Length = 0 then
return;
end if;
for J in Data'Range loop
Data (J) := Compiler.Compile
(League.Strings.Internals.Internal (List.Element (J)));
end loop;
Compile (Self, Start, Data, Actions);
end Compile;
-------------
-- Compile --
-------------
procedure Compile
(Self : in out DFA_Constructor;
Start : League.Strings.Universal_String;
List : Shared_Pattern_Array;
Actions : Rule_Index_Array)
is
Max_Pos : constant Position := Count_Positions_In_Array (List);
type Position_Set is array (1 .. Max_Pos) of Boolean;
-- pragma Pack (Position_Set);
Empty : constant Position_Set := (others => False);
subtype Finish_Position is Position range 1 .. List'Length;
type Position_Set_Array is array (1 .. Max_Pos) of Position_Set;
Follow : Position_Set_Array := (others => Empty);
Chars : Character_Set_Map (1 .. Max_Pos);
function Head (Index : Positive) return Positive;
-- Return Head for List (Index)
procedure Add_To_Follow
(First : Position_Set;
Last : Position_Set);
-- Update Follow array according to First and Last position sets
procedure Walk
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Root : Positive;
Pos : in out Position;
First : in out Position_Set;
Last : in out Position_Set);
-- Walk regexp subexpression and update Follow array for each literal
procedure Walk_List
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Head : Positive;
Pos : in out Position;
First : in out Position_Set;
Last : in out Position_Set);
-- Walk regexp subexpressions and update Follow array for each literal
procedure Walk_Array
(List : Shared_Pattern_Array;
First : in out Position_Set);
-- Walk regexp array and add fictive symbols in final positions
function Get_Follows
(Set : Position_Set;
Map : Character_Set_Map;
Char : League.Character_Sets.Universal_Character_Set)
return Position_Set;
-- Get positions set reachable from Set on input belong to Char
procedure Split_To_Distinct_Sets
(Set : Position_Set;
Map : Character_Set_Map;
List : out Vectors.Vector);
-- Fill character set List with non-intersected subsets of
-- characters in Map (Set)
procedure Make_DFA
(Graph : in out Matreshka.Internals.Graphs.Constructor.Graph;
Start : out State;
Edges : in out Vectors.Vector;
Final : in out State_Maps.Map;
First : Position_Set;
Map : Character_Set_Map);
-------------------
-- Add_To_Follow --
-------------------
procedure Add_To_Follow
(First : Position_Set;
Last : Position_Set) is
begin
for J in Last'Range loop
if Last (J) then
Follow (J) := Follow (J) or First;
end if;
end loop;
end Add_To_Follow;
-----------------
-- Get_Follows --
-----------------
function Get_Follows
(Set : Position_Set;
Map : Character_Set_Map;
Char : League.Character_Sets.Universal_Character_Set)
return Position_Set
is
Result : Position_Set := Empty;
begin
for J in Set'Range loop
if Set (J) and then Char.Is_Subset (Map (J)) then
Result := Result or Follow (J);
end if;
end loop;
return Result;
end Get_Follows;
----------
-- Head --
----------
function Head (Index : Positive) return Positive is
begin
return List (Index).List (List (Index).Start).Head;
end Head;
--------------
-- Make_DFA --
--------------
procedure Make_DFA
(Graph : in out Matreshka.Internals.Graphs.Constructor.Graph;
Start : out State;
Edges : in out Vectors.Vector;
Final : in out State_Maps.Map;
First : Position_Set;
Map : Character_Set_Map)
is
use Matreshka.Internals.Graphs.Constructor;
function New_Node (Set : Position_Set) return Node;
-- Allocate new state/node, add it to Final if needed
package Maps is new Ada.Containers.Ordered_Maps (Position_Set, Node);
--------------
-- New_Node --
--------------
function New_Node (Set : Position_Set) return Node is
Result : constant Node := Graph.New_Node;
Index : Rule_Index;
begin
if Set (Finish_Position) /= (Finish_Position => False) then
for J in Finish_Position loop
if Set (J) then
Index := Actions (Positive (J));
exit;
end if;
end loop;
Final.Insert (Result.Index, Index);
end if;
return Result;
end New_Node;
Marked : Maps.Map;
Not_Marked : Maps.Map;
begin
declare
First_Node : constant Node := New_Node (First);
begin
Start := First_Node.Index;
Not_Marked.Insert (First, First_Node);
end;
while not Not_Marked.Is_Empty loop
declare
Source : constant Node := Not_Marked.First_Element;
Set : constant Position_Set := Not_Marked.First_Key;
List : Vectors.Vector;
begin
Not_Marked.Delete_First;
Marked.Insert (Set, Source);
Split_To_Distinct_Sets (Set, Map, List);
for J in List.First_Index .. List.Last_Index loop
declare
use type Ada.Containers.Count_Type;
Target : Node;
Cursor : Maps.Cursor;
Next : constant Position_Set :=
Get_Follows (Set, Map, List.Element (J));
begin
if Next /= Empty then
Cursor := Marked.Find (Next);
if Maps.Has_Element (Cursor) then
Target := Maps.Element (Cursor);
else
Cursor := Not_Marked.Find (Next);
if Maps.Has_Element (Cursor) then
Target := Maps.Element (Cursor);
else
Target := New_Node (Next);
Not_Marked.Insert (Next, Target);
end if;
end if;
-- Let's suppose edge allocation in sequent order
Edges.Set_Length (Edges.Length + 1);
Edges.Replace_Element
(Index => Source.New_Edge (Target),
New_Item => List.Element (J));
end if;
end;
end loop;
end;
end loop;
end Make_DFA;
----------------------------
-- Split_To_Distinct_Sets --
----------------------------
procedure Split_To_Distinct_Sets
(Set : Position_Set;
Map : Character_Set_Map;
List : out Vectors.Vector) is
begin
for J in Set'Range loop
if Set (J) then
declare
use League.Character_Sets;
Rest : Universal_Character_Set := Map (J);
begin
for K in List.First_Index .. List.Last_Index loop
declare
Item : constant Universal_Character_Set :=
List.Element (K);
Intersection : constant Universal_Character_Set :=
Item and Rest;
begin
if not Intersection.Is_Empty then
declare
Extra : constant Universal_Character_Set :=
Item - Rest;
begin
if not Extra.Is_Empty then
List.Append (Extra);
end if;
Rest := Rest - Item;
List.Replace_Element (K, Intersection);
end;
end if;
end;
end loop;
if not Rest.Is_Empty then
List.Append (Rest);
end if;
end;
end if;
end loop;
end Split_To_Distinct_Sets;
----------
-- Walk --
----------
procedure Walk
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Root : Positive;
Pos : in out Position;
First : in out Position_Set;
Last : in out Position_Set)
is
Node : Matreshka.Internals.Regexps.Node renames AST.AST (Root);
begin
case Node.Kind is
when Matreshka.Internals.Regexps.N_None =>
raise Constraint_Error;
when Matreshka.Internals.Regexps.N_Subexpression =>
Walk_List
(AST, Compiler.Get_Expression (AST, Root), Pos, First, Last);
when Matreshka.Internals.Regexps.N_Match_Any |
Matreshka.Internals.Regexps.N_Match_Code |
Matreshka.Internals.Regexps.N_Match_Property |
Matreshka.Internals.Regexps.N_Character_Class |
Matreshka.Internals.Regexps.N_Anchor =>
Chars (Pos) := To_Character_Set (AST, Root);
First (Pos) := True;
Last (Pos) := True;
Pos := Pos + 1;
when Matreshka.Internals.Regexps.N_Member_Code |
Matreshka.Internals.Regexps.N_Member_Property |
Matreshka.Internals.Regexps.N_Member_Range =>
raise Constraint_Error;
when Matreshka.Internals.Regexps.N_Multiplicity =>
declare
Result_First : Position_Set := Empty;
Result_Last : Position_Set := Empty;
begin
Walk_List
(AST,
Compiler.Get_Expression (AST, Root),
Pos,
Result_First,
Result_Last);
Add_To_Follow (Result_First, Result_Last);
First := First or Result_First;
Last := Last or Result_Last;
end;
when Matreshka.Internals.Regexps.N_Alternation =>
Walk_List
(AST,
Compiler.Get_Preferred (AST, Root),
Pos,
First,
Last);
Walk_List
(AST,
Compiler.Get_Fallback (AST, Root),
Pos,
First,
Last);
end case;
end Walk;
---------------
-- Walk_List --
---------------
procedure Walk_List
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Head : Positive;
Pos : in out Position;
First : in out Position_Set;
Last : in out Position_Set)
is
Next : constant Natural := Compiler.Get_Next_Sibling (AST, Head);
begin
if Next = 0 then
Walk (AST, Head, Pos, First, Last);
else
declare
Result_First : Position_Set := Empty;
Result_Last : Position_Set := Empty;
begin
Walk (AST, Head, Pos, First, Result_Last);
Walk_List (AST, Next, Pos, Result_First, Last);
Add_To_Follow (Result_First, Result_Last);
if Nullable (AST, Head) then
First := First or Result_First;
end if;
if Nullable_List (AST, Next) then
Last := Last or Result_Last;
end if;
end;
end if;
end Walk_List;
----------------
-- Walk_Array --
----------------
procedure Walk_Array
(List : Shared_Pattern_Array;
First : in out Position_Set)
is
Pos : Position := List'Length + 1;
Result_First : Position_Set;
Result_Last : Position_Set;
begin
for J in List'Range loop
Check (List (J), Head (J));
Result_First := Empty;
Result_Last := Empty;
Walk_List
(List (J),
Head (J),
Pos,
First,
Result_Last);
-- Walk (Next, Pos, Result_First, Last);
-- Fictive termination symbol:
Result_First (Finish_Position (J)) := True;
Add_To_Follow (Result_First, Result_Last);
if Nullable_List (List (J), Head (J)) then
First := First or Result_First;
end if;
end loop;
end Walk_Array;
First : Position_Set := Empty;
Result : State;
begin
Walk_Array (List, First);
Make_DFA
(Self.Graph,
Result,
Self.Edge_Char_Set,
Self.Final,
First,
Chars);
Self.Start.Insert (Start, Result);
end Compile;
--------------
-- Complete --
--------------
procedure Complete
(Input : in out DFA_Constructor;
Output : out DFA) is
begin
Output.Start := Input.Start;
Input.Graph.Complete (Output => Output.Graph);
Output.Edge_Char_Set := Input.Edge_Char_Set;
Output.Final := Input.Final;
end Complete;
---------------------
-- Count_Positions --
---------------------
function Count_Positions
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Root : Positive)
return Position
is
Node : Matreshka.Internals.Regexps.Node renames AST.AST (Root);
begin
case Node.Kind is
when Matreshka.Internals.Regexps.N_None =>
raise Constraint_Error;
when Matreshka.Internals.Regexps.N_Subexpression =>
return Count_Positions_In_List
(AST, Compiler.Get_Expression (AST, Root));
when Matreshka.Internals.Regexps.N_Match_Any |
Matreshka.Internals.Regexps.N_Match_Code |
Matreshka.Internals.Regexps.N_Match_Property |
Matreshka.Internals.Regexps.N_Character_Class =>
return 1;
when Matreshka.Internals.Regexps.N_Member_Code =>
raise Constraint_Error;
when Matreshka.Internals.Regexps.N_Member_Property =>
raise Constraint_Error;
when Matreshka.Internals.Regexps.N_Member_Range =>
raise Constraint_Error;
when Matreshka.Internals.Regexps.N_Multiplicity =>
return Count_Positions_In_List
(AST, Compiler.Get_Expression (AST, Root));
when Matreshka.Internals.Regexps.N_Alternation =>
return
Count_Positions_In_List (AST, Compiler.Get_Preferred (AST, Root))
+
Count_Positions_In_List (AST, Compiler.Get_Fallback (AST, Root));
when Matreshka.Internals.Regexps.N_Anchor =>
return 1;
end case;
end Count_Positions;
------------------------------
-- Count_Positions_In_Array --
------------------------------
function Count_Positions_In_Array
(List : Shared_Pattern_Array)
return Position
is
-- Terminate each regexp with fictive symbol
Result : Position := Position (List'Length);
begin
for J in List'Range loop
Result := Result + Count_Positions_In_List
(List (J), List (J).List (List (J).Start).Head);
end loop;
return Result;
end Count_Positions_In_Array;
-----------------------------
-- Count_Positions_In_List --
-----------------------------
function Count_Positions_In_List
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Head : Positive)
return Position
is
Result : Position := 0;
Pos : Natural := Head;
begin
while Pos > 0 loop
Result := Result + Count_Positions (AST, Pos);
Pos := Compiler.Get_Next_Sibling (AST, Pos);
end loop;
return Result;
end Count_Positions_In_List;
--------------
-- Minimize --
--------------
procedure Minimize (Self : in out DFA) is
package Graphs renames Matreshka.Internals.Graphs;
function Check_Equive_Class (X, Y : State) return Boolean;
type State_Pair is array (1 .. 2) of State;
use type Matreshka.Internals.Graphs.Edge_Identifier;
package State_Pair_Maps is new Ada.Containers.Ordered_Maps
(State_Pair, Matreshka.Internals.Graphs.Edge_Identifier);
Last : constant State := Self.Graph.Node_Count;
Error_State : constant State := Last + 1;
type Equive_Array is array (1 .. Error_State) of State;
Equive : Equive_Array := (others => 1);
Next_Equive : Equive_Array := (others => 1);
function Check_Equive_Class (X, Y : State) return Boolean is
Node_X : constant Graphs.Node := Self.Graph.Get_Node (X);
Node_Y : constant Graphs.Node := Self.Graph.Get_Node (Y);
begin
for I in Node_X.First_Edge_Index .. Node_X.Last_Edge_Index loop
declare
use type League.Character_Sets.Universal_Character_Set;
Edge_X : constant Graphs.Edge := Self.Graph.Get_Edge (I);
Jump_X : constant State := Edge_X.Target_Node.Index;
Sym_X : League.Character_Sets.Universal_Character_Set :=
Self.Edge_Char_Set.Element (Edge_X.Edge_Id);
begin
for J in Node_Y.First_Edge_Index .. Node_Y.Last_Edge_Index loop
declare
Edge_Y : constant Graphs.Edge := Self.Graph.Get_Edge (J);
Sym_Y : constant League.Character_Sets
.Universal_Character_Set :=
Self.Edge_Char_Set.Element (Edge_Y.Edge_Id);
Jump_Y : constant State := Edge_Y.Target_Node.Index;
begin
if not
League.Character_Sets.Is_Empty (Sym_X and Sym_Y)
then
if Equive (Jump_X) /= Equive (Jump_Y) then
return False;
else
Sym_X := Sym_X - Sym_Y;
end if;
end if;
end;
end loop;
if not Sym_X.Is_Empty
and Equive (Jump_X) /= Equive (Error_State)
then
return False;
end if;
end;
end loop;
return True;
end Check_Equive_Class;
Current_Equive_Class : State'Base;
Prev_Equive_Class : State := 1;
Found : Boolean;
begin
Init_Equive_Classes :
for J in 1 .. Last loop
if Self.Final.Contains (J) then
Equive (J) := State (Self.Final.Element (J) + 1);
Prev_Equive_Class := State'Max (Prev_Equive_Class, Equive (J));
end if;
end loop Init_Equive_Classes;
Try_Split_Equive_Classes :
loop
Current_Equive_Class := 0;
Set_Equive_Classes :
for I in 1 .. Last loop
Found := False;
Find_Existent_Class :
for J in 1 .. I - 1 loop
if Equive (I) = Equive (J)
and then
Self.Final.Contains (I) = Self.Final.Contains (J)
then
Found := Check_Equive_Class (I, J)
and then Check_Equive_Class (J, I);
if Found then
Next_Equive (I) := Next_Equive (J);
exit Find_Existent_Class;
end if;
end if;
end loop Find_Existent_Class;
if not Found then
Current_Equive_Class := Current_Equive_Class + 1;
Next_Equive (I) := Current_Equive_Class;
end if;
end loop Set_Equive_Classes;
Current_Equive_Class := Current_Equive_Class + 1;
Next_Equive (Error_State) := Current_Equive_Class;
exit Try_Split_Equive_Classes
when Prev_Equive_Class = Current_Equive_Class;
Prev_Equive_Class := Current_Equive_Class;
Equive := Next_Equive;
end loop Try_Split_Equive_Classes;
-- Create_DFA
declare
procedure Each_Start (Cursor : Start_Maps.Cursor);
use Matreshka.Internals.Graphs.Constructor;
Result : Graph;
Edges : Vectors.Vector;
Map : State_Pair_Maps.Map;
Final : State_Maps.Map;
Nodes : array (1 .. Current_Equive_Class - 1) of Node;
----------------
-- Each_Start --
----------------
procedure Each_Start (Cursor : Start_Maps.Cursor) is
Old : constant State := Start_Maps.Element (Cursor);
begin
Self.Start.Replace_Element
(Cursor, Nodes (Equive (Old)).Index);
end Each_Start;
begin
for K in Nodes'Range loop
Nodes (K) := Result.New_Node;
end loop;
for I in 1 .. Last loop
declare
use type Ada.Containers.Count_Type;
procedure Append_Chars
(X : in out League.Character_Sets.Universal_Character_Set);
Edge_J : Graphs.Edge;
------------------
-- Append_Chars --
------------------
procedure Append_Chars
(X : in out League.Character_Sets.Universal_Character_Set)
is
use type League.Character_Sets.Universal_Character_Set;
begin
X := X or Self.Edge_Char_Set.Element (Edge_J.Edge_Id);
end Append_Chars;
Node_X : constant Graphs.Node := Self.Graph.Get_Node (I);
Edge : Graphs.Edge_Identifier;
Pair : State_Pair;
Cursor : State_Pair_Maps.Cursor;
begin
for J in Node_X.First_Edge_Index .. Node_X.Last_Edge_Index loop
Edge_J := Self.Graph.Get_Edge (J);
Pair (1) := Equive (I);
Pair (2) := Equive (Edge_J.Target_Node.Index);
Cursor := Map.Find (Pair);
if State_Pair_Maps.Has_Element (Cursor) then
Edges.Update_Element
(State_Pair_Maps.Element (Cursor),
Append_Chars'Access);
else
Edge := Nodes (Pair (1)).New_Edge (Nodes (Pair (2)));
Map.Insert (Pair, Edge);
Edges.Set_Length (Edges.Length + 1);
Edges.Replace_Element
(Edge,
Self.Edge_Char_Set.Element (Edge_J.Edge_Id));
end if;
end loop;
if Self.Final.Contains (I) then
Final.Include
(Nodes (Equive (I)).Index,
Self.Final.Element (I));
end if;
end;
end loop;
Self.Start.Iterate (Each_Start'Access);
Self.Graph.Clear;
Result.Complete (Output => Self.Graph);
Self.Edge_Char_Set := Edges;
Self.Final := Final;
end;
end Minimize;
--------------
-- Nullable --
--------------
function Nullable
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Root : Positive) return Boolean
is
Node : Matreshka.Internals.Regexps.Node renames AST.AST (Root);
begin
case Node.Kind is
when Matreshka.Internals.Regexps.N_None =>
raise Constraint_Error;
when Matreshka.Internals.Regexps.N_Subexpression =>
return Nullable_List (AST, Compiler.Get_Expression (AST, Root));
when Matreshka.Internals.Regexps.N_Match_Any |
Matreshka.Internals.Regexps.N_Match_Code |
Matreshka.Internals.Regexps.N_Match_Property |
Matreshka.Internals.Regexps.N_Character_Class |
Matreshka.Internals.Regexps.N_Anchor =>
return False;
when Matreshka.Internals.Regexps.N_Member_Code |
Matreshka.Internals.Regexps.N_Member_Property |
Matreshka.Internals.Regexps.N_Member_Range =>
raise Constraint_Error;
when Matreshka.Internals.Regexps.N_Multiplicity =>
return Node.Lower = 0 or else
Nullable_List (AST, Compiler.Get_Expression (AST, Root));
when Matreshka.Internals.Regexps.N_Alternation =>
return Nullable_List (AST, Compiler.Get_Preferred (AST, Root))
or else Nullable_List (AST, Compiler.Get_Fallback (AST, Root));
end case;
end Nullable;
-------------------
-- Nullable_List --
-------------------
function Nullable_List
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Head : Positive)
return Boolean
is
Pos : Natural := Head;
begin
while Pos > 0 loop
if not Nullable (AST, Pos) then
return False;
end if;
Pos := Compiler.Get_Next_Sibling (AST, Pos);
end loop;
return True;
end Nullable_List;
----------------------
-- To_Character_Set --
----------------------
function To_Character_Set
(AST : Matreshka.Internals.Regexps.Shared_Pattern_Access;
Node : Positive) return League.Character_Sets.Universal_Character_Set
is
use type League.Character_Sets.Universal_Character_Set;
begin
case AST.AST (Node).Kind is
when Matreshka.Internals.Regexps.N_None =>
return League.Character_Sets.Empty_Universal_Character_Set;
when Matreshka.Internals.Regexps.N_Match_Any =>
return not League.Character_Sets.Empty_Universal_Character_Set;
when Matreshka.Internals.Regexps.N_Member_Code |
Matreshka.Internals.Regexps.N_Match_Code =>
return League.Character_Sets.To_Set
((1 => Wide_Wide_Character'Val (AST.AST (Node).Code)));
when Matreshka.Internals.Regexps.N_Match_Property |
Matreshka.Internals.Regexps.N_Member_Property =>
declare
Result : League.Character_Sets.Universal_Character_Set;
begin
case AST.AST (Node).Value.Kind is
when Matreshka.Internals.Regexps.None =>
raise Constraint_Error;
when Matreshka.Internals.Regexps.General_Category =>
Result := League.Character_Sets.Internals.To_Set
(AST.AST (Node).Value.GC_Flags);
when Matreshka.Internals.Regexps.Binary =>
Result := League.Character_Sets.Internals.To_Set
(AST.AST (Node).Value.Property);
end case;
if AST.AST (Node).Negative then
return not Result;
else
return Result;
end if;
end;
when Matreshka.Internals.Regexps.N_Member_Range =>
return League.Character_Sets.To_Set
(Low => Wide_Wide_Character'Val (AST.AST (Node).Low),
High => Wide_Wide_Character'Val (AST.AST (Node).High));
when Matreshka.Internals.Regexps.N_Character_Class =>
declare
Index : Natural :=
AST.List (AST.AST (Node).Members).Head;
Result : League.Character_Sets.Universal_Character_Set;
begin
while Index > 0 loop
Result := Result or To_Character_Set (AST, Index);
Index := AST.AST (Index).Next;
end loop;
if AST.AST (Node).Negated then
return not Result;
else
return Result;
end if;
end;
when others =>
raise Constraint_Error;
end case;
end To_Character_Set;
end Matreshka.Internals.Finite_Automatons;
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