-- This file is generated by SWIG. Please do *not* modify by hand. -- with bullet_c.Pointers; with bullet_c.ray_Collision; with c_math_c; with c_math_c.Matrix_3x3; with c_math_c.Matrix_4x4; with c_math_c.Pointers; with c_math_c.Triangle; with c_math_c.Vector_2; with c_math_c.Vector_3; with Interfaces.C; with Swig; package bullet_c.Binding is function b3d_new_Box (half_Extents : in c_math_c.Vector_3.Pointer) return bullet_c.Pointers.Shape_Pointer; function b3d_new_Capsule (Radii : in c_math_c.Vector_2.Pointer; Height : in c_math_c.Real) return bullet_c.Pointers.Shape_Pointer; function b3d_new_Cone (Radius : in c_math_c.Real; Height : in c_math_c.Real) return bullet_c.Pointers.Shape_Pointer; function b3d_new_convex_Hull (Points : in c_math_c.Vector_3.Pointer; point_Count : in Interfaces.C.int) return bullet_c.Pointers.Shape_Pointer; function b3d_new_Mesh (Points : in c_math_c.Vector_3.Pointer; point_Count : in Interfaces.C.int; Triangles : in c_math_c.Triangle.Pointer; triangle_Count : in Interfaces.C.int) return bullet_c.Pointers.Shape_Pointer; function b3d_new_Cylinder (half_Extents : in c_math_c.Vector_3.Pointer) return bullet_c.Pointers.Shape_Pointer; function b3d_new_Heightfield (Width : in Interfaces.C.int; Depth : in Interfaces.C.int; Heights : in c_math_c.Pointers.Real_Pointer; min_Height : in c_math_c.Real; max_Height : in c_math_c.Real; Scale : in c_math_c.Vector_3.Pointer) return bullet_c.Pointers.Shape_Pointer; function b3d_new_multiSphere (Positions : in c_math_c.Vector_3.Pointer; Radii : in c_math_c.Pointers.Real_Pointer; sphere_Count : in Interfaces.C.int) return bullet_c.Pointers.Shape_Pointer; function b3d_new_Plane (Normal : in c_math_c.Vector_3.Pointer; Offset : in c_math_c.Real) return bullet_c.Pointers.Shape_Pointer; function b3d_new_Sphere (Radius : in c_math_c.Real) return bullet_c.Pointers.Shape_Pointer; function b3d_Shape_user_Data (Self : in bullet_c.Pointers.Shape_Pointer) return Swig.void_ptr; procedure b3d_Shape_user_Data_is (Self : in bullet_c.Pointers.Shape_Pointer; Now : in Swig.void_ptr); function b3d_new_Object (Mass : in c_math_c.Real; the_Shape : in bullet_c.Pointers.Shape_Pointer; is_Kinematic : in Interfaces.C.int) return bullet_c.Pointers.Object_Pointer; function b3d_Object_Shape (Self : in bullet_c.Pointers.Object_Pointer) return bullet_c.Pointers.Shape_Pointer; function b3d_Object_user_Data (Self : in bullet_c.Pointers.Object_Pointer) return Swig.void_ptr; procedure b3d_Object_user_Data_is (Self : in bullet_c.Pointers.Object_Pointer; Now : in Swig.void_ptr); function b3d_Object_Mass (Self : in bullet_c.Pointers.Object_Pointer) return c_math_c.Real; procedure b3d_Object_Friction_is (Self : in bullet_c.Pointers.Object_Pointer; Now : in c_math_c.Real); procedure b3d_Object_Restitution_is (Self : in bullet_c.Pointers.Object_Pointer; Now : in c_math_c.Real); function b3d_Object_Site (Self : in bullet_c.Pointers.Object_Pointer) return c_math_c.Vector_3.Item; procedure b3d_Object_Site_is (Self : in bullet_c.Pointers.Object_Pointer; Now : in c_math_c.Vector_3.Pointer); function b3d_Object_Spin (Self : in bullet_c.Pointers.Object_Pointer) return c_math_c.Matrix_3x3.Item; procedure b3d_Object_Spin_is (Self : in bullet_c.Pointers.Object_Pointer; Now : in c_math_c.Matrix_3x3.Pointer); function b3d_Object_Transform (Self : in bullet_c.Pointers.Object_Pointer) return c_math_c.Matrix_4x4.Item; procedure b3d_Object_Transform_is (Self : in bullet_c.Pointers.Object_Pointer; Now : in c_math_c.Matrix_4x4.Pointer); function b3d_Object_Speed (Self : in bullet_c.Pointers.Object_Pointer) return c_math_c.Vector_3.Item; procedure b3d_Object_Speed_is (Self : in bullet_c.Pointers.Object_Pointer; Now : in c_math_c.Vector_3.Pointer); function b3d_Object_Gyre (Self : in bullet_c.Pointers.Object_Pointer) return c_math_c.Vector_3.Item; procedure b3d_Object_Gyre_is (Self : in bullet_c.Pointers.Object_Pointer; Now : in c_math_c.Vector_3.Pointer); procedure b3d_Object_apply_Force (Self : in bullet_c.Pointers.Object_Pointer; Force : in c_math_c.Vector_3.Pointer); procedure b3d_Object_apply_Torque (Self : in bullet_c.Pointers.Object_Pointer; Torque : in c_math_c.Vector_3.Pointer); procedure b3d_Object_apply_Torque_impulse (Self : in bullet_c.Pointers.Object_Pointer; Torque : in c_math_c.Vector_3.Pointer); function b3d_new_hinge_Joint (Object_A : in bullet_c.Pointers.Object_Pointer; Object_B : in bullet_c.Pointers.Object_Pointer; Frame_A : in c_math_c.Matrix_4x4.Pointer; Frame_B : in c_math_c.Matrix_4x4.Pointer) return bullet_c.Pointers.Joint_Pointer; function b3d_new_space_hinge_Joint (Object_A : in bullet_c.Pointers.Object_Pointer; Frame_A : in c_math_c.Matrix_4x4.Pointer) return bullet_c.Pointers.Joint_Pointer; function b3d_new_DoF6_Joint (Object_A : in bullet_c.Pointers.Object_Pointer; Object_B : in bullet_c.Pointers.Object_Pointer; Frame_A : in c_math_c.Matrix_4x4.Pointer; Frame_B : in c_math_c.Matrix_4x4.Pointer) return bullet_c.Pointers.Joint_Pointer; function b3d_new_cone_twist_Joint (Object_A : in bullet_c.Pointers.Object_Pointer; Object_B : in bullet_c.Pointers.Object_Pointer; Frame_A : in c_math_c.Matrix_4x4.Pointer; Frame_B : in c_math_c.Matrix_4x4.Pointer) return bullet_c.Pointers.Joint_Pointer; function b3d_new_slider_Joint (Object_A : in bullet_c.Pointers.Object_Pointer; Object_B : in bullet_c.Pointers.Object_Pointer; Frame_A : in c_math_c.Matrix_4x4.Pointer; Frame_B : in c_math_c.Matrix_4x4.Pointer) return bullet_c.Pointers.Joint_Pointer; function b3d_new_ball_Joint (Object_A : in bullet_c.Pointers.Object_Pointer; Object_B : in bullet_c.Pointers.Object_Pointer; Pivot_in_A : in c_math_c.Vector_3.Pointer; Pivot_in_B : in c_math_c.Vector_3.Pointer) return bullet_c.Pointers.Joint_Pointer; function b3d_Joint_user_Data (Self : in bullet_c.Pointers.Joint_Pointer) return Swig.void_ptr; procedure b3d_Joint_user_Data_is (Self : in bullet_c.Pointers.Joint_Pointer; Now : in Swig.void_ptr); function b3d_Joint_Object_A (Self : in bullet_c.Pointers.Joint_Pointer) return bullet_c.Pointers.Object_Pointer; function b3d_Joint_Object_B (Self : in bullet_c.Pointers.Joint_Pointer) return bullet_c.Pointers.Object_Pointer; function b3d_Joint_Frame_A (Self : in bullet_c.Pointers.Joint_Pointer) return c_math_c.Matrix_4x4.Item; function b3d_Joint_Frame_B (Self : in bullet_c.Pointers.Joint_Pointer) return c_math_c.Matrix_4x4.Item; procedure b3d_Joint_Frame_A_is (Self : in bullet_c.Pointers.Joint_Pointer; Now : in c_math_c.Matrix_4x4.Pointer); procedure b3d_Joint_Frame_B_is (Self : in bullet_c.Pointers.Joint_Pointer; Now : in c_math_c.Matrix_4x4.Pointer); function b3d_Joint_is_Limited (Self : in bullet_c.Pointers.Joint_Pointer; DoF : in Interfaces.C.int) return Swig.bool; function b3d_Joint_Extent (Self : in bullet_c.Pointers.Joint_Pointer; DoF : in Interfaces.C.int) return Swig.bool; procedure b3d_Joint_Velocity_is (Self : in bullet_c.Pointers.Joint_Pointer; DoF : in Interfaces.C.int; Now : in c_math_c.Real); procedure b3d_Joint_hinge_Limits_are (Self : in bullet_c.Pointers.Joint_Pointer; Lower : in c_math_c.Real; Upper : in c_math_c.Real; Softeness : in c_math_c.Real; bias_Factor : in c_math_c.Real; relaxation_Factor : in c_math_c.Real); procedure b3d_Joint_6DoF_lower_Limit_is (Self : in bullet_c.Pointers.Joint_Pointer; DoF : in Interfaces.C.int; Now : in c_math_c.Real); procedure b3d_Joint_6DoF_upper_Limit_is (Self : in bullet_c.Pointers.Joint_Pointer; DoF : in Interfaces.C.int; Now : in c_math_c.Real); function b3d_Joint_6DoF_lower_Limit (Self : in bullet_c.Pointers.Joint_Pointer; DoF : in Interfaces.C.int) return c_math_c.Real; function b3d_Joint_6DoF_upper_Limit (Self : in bullet_c.Pointers.Joint_Pointer; DoF : in Interfaces.C.int) return c_math_c.Real; function b3d_new_Space return bullet_c.Pointers.Space_Pointer; procedure b3d_free_Space (Self : in bullet_c.Pointers.Space_Pointer); procedure b3d_Space_add_Object (Self : in bullet_c.Pointers.Space_Pointer; the_Object : in bullet_c.Pointers.Object_Pointer); procedure b3d_Space_rid_Object (Self : in bullet_c.Pointers.Space_Pointer; the_Object : in bullet_c.Pointers.Object_Pointer); procedure b3d_Space_add_Joint (Self : in bullet_c.Pointers.Space_Pointer; the_Joint : in bullet_c.Pointers.Joint_Pointer); procedure b3d_Space_Gravity_is (Self : in bullet_c.Pointers.Space_Pointer; Now : in c_math_c.Vector_3.Pointer); procedure b3d_Space_evolve (Self : in bullet_c.Pointers.Space_Pointer; By : in Interfaces.C.C_float); function b3d_Space_cast_Ray (Self : in bullet_c.Pointers.Space_Pointer; From : in c_math_c.Vector_3.Pointer; To : in c_math_c.Vector_3.Pointer) return bullet_c.ray_Collision.Item; private pragma Import (C, b3d_new_Box, "Ada_b3d_new_Box"); pragma Import (C, b3d_new_Capsule, "Ada_b3d_new_Capsule"); pragma Import (C, b3d_new_Cone, "Ada_b3d_new_Cone"); pragma Import (C, b3d_new_convex_Hull, "Ada_b3d_new_convex_Hull"); pragma Import (C, b3d_new_Mesh, "Ada_b3d_new_Mesh"); pragma Import (C, b3d_new_Cylinder, "Ada_b3d_new_Cylinder"); pragma Import (C, b3d_new_Heightfield, "Ada_b3d_new_Heightfield"); pragma Import (C, b3d_new_multiSphere, "Ada_b3d_new_multiSphere"); pragma Import (C, b3d_new_Plane, "Ada_b3d_new_Plane"); pragma Import (C, b3d_new_Sphere, "Ada_b3d_new_Sphere"); pragma Import (C, b3d_Shape_user_Data, "Ada_b3d_Shape_user_Data"); pragma Import (C, b3d_Shape_user_Data_is, "Ada_b3d_Shape_user_Data_is"); pragma Import (C, b3d_new_Object, "Ada_b3d_new_Object"); pragma Import (C, b3d_Object_Shape, "Ada_b3d_Object_Shape"); pragma Import (C, b3d_Object_user_Data, "Ada_b3d_Object_user_Data"); pragma Import (C, b3d_Object_user_Data_is, "Ada_b3d_Object_user_Data_is"); pragma Import (C, b3d_Object_Mass, "Ada_b3d_Object_Mass"); pragma Import (C, b3d_Object_Friction_is, "Ada_b3d_Object_Friction_is"); pragma Import (C, b3d_Object_Restitution_is, "Ada_b3d_Object_Restitution_is"); pragma Import (C, b3d_Object_Site, "Ada_b3d_Object_Site"); pragma Import (C, b3d_Object_Site_is, "Ada_b3d_Object_Site_is"); pragma Import (C, b3d_Object_Spin, "Ada_b3d_Object_Spin"); pragma Import (C, b3d_Object_Spin_is, "Ada_b3d_Object_Spin_is"); pragma Import (C, b3d_Object_Transform, "Ada_b3d_Object_Transform"); pragma Import (C, b3d_Object_Transform_is, "Ada_b3d_Object_Transform_is"); pragma Import (C, b3d_Object_Speed, "Ada_b3d_Object_Speed"); pragma Import (C, b3d_Object_Speed_is, "Ada_b3d_Object_Speed_is"); pragma Import (C, b3d_Object_Gyre, "Ada_b3d_Object_Gyre"); pragma Import (C, b3d_Object_Gyre_is, "Ada_b3d_Object_Gyre_is"); pragma Import (C, b3d_Object_apply_Force, "Ada_b3d_Object_apply_Force"); pragma Import (C, b3d_Object_apply_Torque, "Ada_b3d_Object_apply_Torque"); pragma Import (C, b3d_Object_apply_Torque_impulse, "Ada_b3d_Object_apply_Torque_impulse"); pragma Import (C, b3d_new_hinge_Joint, "Ada_b3d_new_hinge_Joint"); pragma Import (C, b3d_new_space_hinge_Joint, "Ada_b3d_new_space_hinge_Joint"); pragma Import (C, b3d_new_DoF6_Joint, "Ada_b3d_new_DoF6_Joint"); pragma Import (C, b3d_new_cone_twist_Joint, "Ada_b3d_new_cone_twist_Joint"); pragma Import (C, b3d_new_slider_Joint, "Ada_b3d_new_slider_Joint"); pragma Import (C, b3d_new_ball_Joint, "Ada_b3d_new_ball_Joint"); pragma Import (C, b3d_Joint_user_Data, "Ada_b3d_Joint_user_Data"); pragma Import (C, b3d_Joint_user_Data_is, "Ada_b3d_Joint_user_Data_is"); pragma Import (C, b3d_Joint_Object_A, "Ada_b3d_Joint_Object_A"); pragma Import (C, b3d_Joint_Object_B, "Ada_b3d_Joint_Object_B"); pragma Import (C, b3d_Joint_Frame_A, "Ada_b3d_Joint_Frame_A"); pragma Import (C, b3d_Joint_Frame_B, "Ada_b3d_Joint_Frame_B"); pragma Import (C, b3d_Joint_Frame_A_is, "Ada_b3d_Joint_Frame_A_is"); pragma Import (C, b3d_Joint_Frame_B_is, "Ada_b3d_Joint_Frame_B_is"); pragma Import (C, b3d_Joint_is_Limited, "Ada_b3d_Joint_is_Limited"); pragma Import (C, b3d_Joint_Extent, "Ada_b3d_Joint_Extent"); pragma Import (C, b3d_Joint_Velocity_is, "Ada_b3d_Joint_Velocity_is"); pragma Import (C, b3d_Joint_hinge_Limits_are, "Ada_b3d_Joint_hinge_Limits_are"); pragma Import (C, b3d_Joint_6DoF_lower_Limit_is, "Ada_b3d_Joint_6DoF_lower_Limit_is"); pragma Import (C, b3d_Joint_6DoF_upper_Limit_is, "Ada_b3d_Joint_6DoF_upper_Limit_is"); pragma Import (C, b3d_Joint_6DoF_lower_Limit, "Ada_b3d_Joint_6DoF_lower_Limit"); pragma Import (C, b3d_Joint_6DoF_upper_Limit, "Ada_b3d_Joint_6DoF_upper_Limit"); pragma Import (C, b3d_new_Space, "Ada_b3d_new_Space"); pragma Import (C, b3d_free_Space, "Ada_b3d_free_Space"); pragma Import (C, b3d_Space_add_Object, "Ada_b3d_Space_add_Object"); pragma Import (C, b3d_Space_rid_Object, "Ada_b3d_Space_rid_Object"); pragma Import (C, b3d_Space_add_Joint, "Ada_b3d_Space_add_Joint"); pragma Import (C, b3d_Space_Gravity_is, "Ada_b3d_Space_Gravity_is"); pragma Import (C, b3d_Space_evolve, "Ada_b3d_Space_evolve"); pragma Import (C, b3d_Space_cast_Ray, "Ada_b3d_Space_cast_Ray"); end bullet_c.Binding;